Early in Scars of Mirrodin Standard there was a Vampire aggro deck, but it just happened that you had multiple two-power one-drops that were Vampires and the two- and three-drop payoffs were about as good as the alternative
Not only does this let you deal double the damage, but it gives you the chance to kill any blocking creatures before they can deal damage boosting survivability
I'm not, but the times I am always make for the best stories
Green mana always excels at Land ramp, and by accelerating ahead of your opponents in mana production, Hugs both speeds up your gameplay and allows for a greater number of cards to be exiled if the card needs to be recast Hugs suite of abilities makes for a solid Gruul value and combat package, working equally well at the helm of a Commander deck and as an additional piece of existing Landfall decks like Lord Windgrace.
They shoot down delver, stoneforge, and d&t creatures, and that already makes them good against a good portion of the meta
Silumgar, the Drifting Death Damnation Rags/Riches Cyclonic Rift Evacuate Pestilence Toxic Deluge Decree of Pain Nevinyrral's Disk Oblivion Stone Perilous Vault Tricksy Critters While Dimir loves to draw cards from its smaller creatures, it can do way more than that